Game



H. S. ABELL GAME June 21, 1927. 1,632,941

Filed April 22,-1'924 4 Sheets-Sheet 1 III IIIIIIIIII Harrgyfillbell atbozweq June 21,1927. 1,632,941

H. s. ABELL GAME Filed April 22, 1924 4 Sheets-Sheet 2 HartySAbQ-ZZ June 21. 1927; 1,632,941

H. s. ABELL GAME Filed Anril 2 92 4 Sheets-Sheet 3 Ffg 3 y gwuentoz HarqyS.AbeZZ June 21, 1927. 1,632,941

H. s. ABELL GAME Filed April 22, 1924 4 Sheets-Sheet 4 g 4 glvwemto'o H arzzy S.AbeZl mun QM attozmq Patented June 21, 1927.

UNITED STATES HARRY S. ABELL, 0F MOLEAN, VIRGINIA.

GAME. f

Application filed April 22, 1924. Serial No. 708,238.

This invention relates to games which in volve the use of a large number of playing units as is the case in the use of the ordinary pack of playing cards.

The ordinary so-called playing cards consist of a pack of four sets of cards, each set containing 13 cards, and distinguishedfrom other sets by figures such as hearts, diamonds, clubs and spades, the individual cards of each set being distinguished from each other by. a numerical or other determining factor denoting its value relative to the other cards.

These designations usually run numerically from one to ten inclusive, followed by the well known jack, queen and king face cards. The several sets are similar, except of different suits. In this way, each card is amember of two cross groups or dimensions. For instance, in the usual set of playing cards, the five ofdiamonds is a member of the cross group of fives of which there are four in number, one for each color suit and it is also the five member of the diamond cross group or dimension.v In this way, in playing the several games, this card and every other card may be considered in, and consequently having values with respect to, these two cross groups or dimensions.

lVith the growth of card playing and the increased mental training and development, of today, has come a demand for more complex games to meet this increased mental activity. Many methods of making the card games more complex have been used, a number of which require the use of a much greater number of cards, and some require additional equipment.

The term dimension as used in this specification is used not in a sense of measuring distance but as having a relative value and consequently analogous to distance measuring. As the members of the numerical cross group of a series of a suit in the ordinary pack of playing cards each bear relation one to the other in this group and as each card in this cross group or suit bears a relation to a similarly numbered or designated card in another cross group or suit it may be said, because of this relation, that in a color suit of the ordinary pack of playing cards, we have one dimension while in the pack we have two dimensions;

The primary object of this invention is the provision of an improved pack of playing cards or units.

Another object of this invention-is the provision of-a pack of playing cards or units each card or unit being a member of each of three. cross groups or dimensions.

Another and further object of this inven- 'tion is the provision of a pack of playing cards or units each card or unit having one characteristic or determining factor of'each of three cross groups or dimensions.

Another and still further object of this invention is the provision of a pack of playing cards or units, having three cross groups or dimensions therein, the cards or units of each cross group or dimension having a characteristic which will identify their relative value in each cross group or dimension.

.Another and still further object of this invention is the provision of a pack of play ing cards or units having three groups or dnnensions, the cards or units of each cross grouper dimension being arranged in a relatively progressive order astovalue in that cross group or dimension.

Referring to the drawing wherein is illustrated an embodiment of this invention,

Fig. 1' is a view of a suit of playing cards or other units where the color is kept the same-red-and the number, indicia and V shape are changed. 7

Flg. 21s a view of a similar set of playing units to those shown in Fig. 1 but being colored yellow,

Fig. 3 is a view of a similar set of playing units to thosev shown in Fig. 1 but being colored green.

Fig. 4 is a view of a similar set of playing units to those shown in Fig. 1 but being colored blue. I

The pack which has been found to be convenient, and which is illustrated in the drawing, comprises sixty playing units such as cards. Each color suit as shown in Figs. 1

to 4, respectively, is illustrated as having fif'-.

teen unitsfive units in the circle suit, five in the square suit and five in the triangle suit. Each unit of any of the five units having the same color and shaped spots, has its number loo of spots so similarly shaped and repeated the required number of times to indicate its position in the series and its relative value in playing the game. i

Considering the colors as havingrelative value according to their respectiveplaces in the series of the seven primary colors as usually given, blue would have the lowest value followed by green, then yellow and ending.

with red, to which we would assign the and circle, and giving them a value according to the number of their sides, the circle being, of course, considered as a polygon of an in finite number ofsides, the triangle would havethe lowest value, the square next and the circle the, greatest value.

Since the three forms of spots.circles squares and trianglesoccur, in the-same.

color suit cross group or dimension and since the circles. have greater valued-hen the squares and the squares avgreater value than the triangles,it-iollows that the circle one spot will have greater value than the square five spot and thesquare one s ot wilhhave a greater value than thetriang e fivespot Considering a, spot suit crossgroup or dimension as might. be desirable iin some we have all of the, playing units having the same shaped spot as for linstance, the 'circle. Since the red units are higher in; value than, the yellow, the yellow than the green and the green than the blue, it follows that the redcircle one spot will. behigher in value than the yelloivcircle five spot, the yellow circle one spot ishigher in value than thegreencircle five spot and the'green circle one spot is higher int value than the blue circle five.spot:.

It now we consider all of. theltwelve units having the same-number of spots, as forin- V stance, the five spots of all colors, we find that, since, 1n value, red. is greater. than yellow, yellow than green and greenthan blue and remembering that circles are greater in value than squares ,andksqu'ares than triangles,we have,.in order of, value, 111 the blue, the triangle, square and c rcle, inthe green, theit-r angle, square'and circle,

i inithe yellow, the triangle, square and circle,

in the red, the triangle, squareran'df circle, all in their relative order. of value, the 1 blue five triangle at the-lowestvalueof thefives and the red; five circle at the highest, I

ItwilLt-hus be observedmhat there are four suits, in thecolorcs'uit cross group or dimen- S1011, of fifteen playing. units each, three suits p ll i Each tricktaken. counts one game point in the shapecross group or dimension of twenty playing units-each andgfive suits in the number cross group or dimension of twelve playing, units; each. i

Oneof the games that may be .playedwith thispackandfwhich iscalleid allez honors is played as .fOllOWSI- Four playersplaying, the opposites being partners, onejwlio is chosen' by courtesy, deals all of the; playing units asin cards, 7 beginning toldeal at his, left, The. deal thereafterprotates, into'rder, ,eachtime to the 'lelt. Insteadof dealing, asforrinstance,

if theplaying units are made in the shape oilidominoes, the units aifiten being sliufiled will simply be distributedin a well known manner, fifteen to each player.

rue dealeri afien examining his playing units, bids the number of tricks he contracts to take at the same time announcing the suit,

as; a color, which he makes trumps; or he ma announcefi't as no trumps ifhe. so desires. Each playermay then, in turn, inthe order. of dealing, have an opportunity forbidding. He must,:howeve 'r, itlie bids, increase the next previous bid made and, of

course, may choose his own ti'umpwvithout regard to any. previous bidders selection of a trump. However, player may bid over his partners previous bidin the same suit, in which case,,tlie ori inal. bidder in that 'suit plays the hand and is considered the successful bidder.

After the bidding isterininated, thepartnier of, the successtulbidder lays his hand, on; the table, with the faces of the units exposed, This takesplace after "the lead, is made. This hand is played in turn by. the successful bidder, lie,.of course, playing his oWnha-nd. also. The player to the left of the successful bidder leadsfirst after which the taker of the trick leads. After the a lead isunad, subsequent players must play units of the SZUDG'COlOl, iffpoissible hut are not limited to the design. It arpl'ayer has no unitsof this color, he. will, play either a trumpor will throw away from an off.- suit at his election.

Each-color suit is divided into: ahigh third, a middle third, and a lOW third, The

high third is composed otplaying units of the, circle design, the middle third is composed ofplaying units of the square design and the-low third, is composed of' playing units-of the triangle design. The five circle is the highestunit. of the col suit and the onetri'angle is; the lowest, "lhefone circle is higher thanthefivesquare andv the one square ishigher than thefive triangle.

A trickis,takenby the player playing the highest unit of the colorsuitled, as above shown, although, anytrump is higher than any. suit card. V

' I Game points.

for. the taker thereof whether bidder or not. A totalo f twenty gamepoints by any partnerscompletesa game. Two, games out of three consecutive ames, doublesthe honor pointstor-the winner thereof; The

total score is thesuin .ofthe game-, points and honor points.

7 p The. honor count is made as tollows Hbno-r score. V

permutations andconibinations among these four playing units count as honors and score for the taker of the trick.

H onor score points.

Points 1 pair 2 3 of a kind 6 4 of a kind 12 Sequence 3 or 4 points.

In this, the three of four playing units musthave the same design of spot and the numbers must be in sequence Without regard to color.

- Flush 4 points.

In this, the four playing units of the trick, must all be of the same color without regard to design or number of spots.

Similarity 3 points. In this, three playing units in the trick or combinations of three playing units in the trick must have the same number of spots in order to count, but the spots on the three units must be of a different design. If of the same kind, they become three of a kind.

Nines A 2 oints.

In this, any combinations of playing units in which the number of spots add to a total of nine, counts 2 points regardless of color or design.

Honor score is counted at the completion of play of each trick. Play is continued until all fifteen tricks are taken at which time game points are counted. The end of a game is determined by completion of the playing of the hand in which any pair of partners secures a score of at least 20 game points. If in this hand both pairs of players have 20 or more game points, the game is won by the successful bidder provided he takes a number of tricks in this hand equal to his bid.

Penalties.

A successful bidder who does not take the number of tricks equal to his bid, forfeits all game points in the hand being played and his honor score for this hand goes to his opponents. The hand in this case must, therefore, be played out.

Having described my invention, What I claim is 1. A game having a plurality of component playing units ,.the units being divided into three cross groups, each group being designated by a determining factor, the component units of one cross group having determining factors identifying them as being in a definite relation to each of the other cross groups.

2. A game having a plurality of component playing units, arranged in three cross groups, each unit being a member of each of the three cross groups, the members of each cross group being arranged in relatively progressive order as to value in that cross group. I

3. A game having component playing units, a plurality of the units being grouped in three cross groups, each of these units being a member of each of the three cross groups, one of the cross groups having a relativity indicated by different colors and another cross group having a relativity indi- 7 units, a plurality of the units being grouped in three cross groups, each of these units being a member of each of the three cross groups, the units of the respective cross groups having their determining factors expressed by figures of different shapes in one cross group, of different colors in another cross group and by a repetition of the appearance of the figures a difierent number of times in the other cross group.

6. A game comprising component playing units arranged in three groups or suits, each group or suit having different determining factors, each unit of each suit having a counterpart throughout its group and differing only by the factor of its own group.

7. A game having component playing units arranged in three cross groups or suits, each group having its own character istics or determining factors, each of the units being a member of the three cross groups or suits, the total number of component units so grouped being the product of the numbers of units in each of the cross groups or suits. 1

In testimony whereof I hereunto afiix my signature.

HARRY S. ABELL. 

